Test your luck and escape from debtors' prison!

You're afflicted with a curse: You can't stop gambling. And I mean it, you can't stop. Even when you're away from a roulette wheel, a handful of dice, or a deck of cards, things around you seem to be inexorably tied to the unforgiving force of chance.

When your luck finds you in a debtors' prison, your only choice is to escape. As your curse wreaks havoc on your surroundings, will you bust? Or will you hit the jackpot?


Every step is a gamble...

This is a turn-based game, and each time you move, the enemies move. Every ten steps, every enemy will be affected by your Gambler's Curse™ and transformed into a new random enemy by the roll of a die. You can see what enemies are on the die on the HUD, and make decisions based on how likely a certain enemy is to appear. Sometimes it's worth the gamble to hope that snake goes the other way, or that the enemy you're passing doesn't transform into a cyclops, but sometimes your gamble will not pay off.


All code, art, and sounds were created during the 48-hour game jam period by myself, outside of the sfx, which were produced by Chiptone. This game was made using the Godot Engine. There is controller support if you wish to use it.

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Gambler's Curse - Windows 17 MB
Gambler's Curse - Linux 18 MB

Comments

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It's a really fun game to play, the controls and mechanics make sense and it's easy to pick up without any instructions you have to read beforehand. The difficulty is perfect for the length of the game (though, difficulty with a chance...I got pretty lucky on the last two levels!), and the different enemies were introduced at the perfect times, so good level design as well. The possibility that an enemy can hit a switch is also really clever. I also really appreciate the addition of the music and sfx, and the little details like the cyclops blinking before they move. If you expand this game any further, you should definitely add more animations and all those little details, I love them! The biggest downside I can think of is the time it takes for movement to register if you spam a direction and the time it takes for the dice to roll, but I really didn't mind those for how polished the game is otherwise. You did awesome for a 48 hr jam, good job!